160 lines
10 KiB
C
160 lines
10 KiB
C
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/* See LICENSE file for copyright and license details. */
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/* appearance */
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static const unsigned int borderpx = 2; /* border pixel of windows */
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static const unsigned int gappx = 14; /* gaps between windows */
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static const unsigned int snap = 3; /* snap pixel */
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static const int user_bh = 12; /* 2 is the default spacing around the bar's font */
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static const int showbar = 1; /* 0 means no bar */
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static const int topbar = 1; /* 0 means bottom bar */
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static const int vertpad = 10; /* vertical padding of bar */
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static const int sidepad = 16; /* horizontal padding of bar */
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static const char *fonts[] = {"CaskaydiaMonoNerdFont-Bold:size=9.2"};
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static const char dmenufont[] = "CaskaydiaMonoNerdFont-Bold:size=10.6";
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static char normbgcolor[] = "#222222";
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static char normbordercolor[] = "#444444";
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static char normfgcolor[] = "#bbbbbb";
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static char selfgcolor[] = "#eeeeee";
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static char selbordercolor[] = "#005577";
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static char selbgcolor[] = "#005577";
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static char *colors[][3] = {
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/* fg bg border */
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[SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor },
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[SchemeSel] = { selfgcolor, selbgcolor, selbordercolor },
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};
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/* tagging */
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static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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static const Rule rules[] = {
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/* xprop(1):
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* WM_CLASS(STRING) = instance, class
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* WM_NAME(STRING) = title
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*/
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/* class instance title tags mask isfloating monitor */
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{ NULL, NULL, NULL, 0, 0, -1 },
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};
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/* layout(s) */
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static const float mfact = 0.50; /* factor of master area size [0.05..0.95] */
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static const int nmaster = 1; /* number of clients in master area */
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static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
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static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
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static const Layout layouts[] = {
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/* symbol arrange function */
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{"", tile}, /* first entry is default */
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{"", NULL}, /* no layout function means floating behavior */
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{"", monocle},
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};
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static const char *pcmanfm[] = { "pcmanfm", NULL };
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static const char *firemenu[] = { "firemenu", NULL };
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#include <X11/XF86keysym.h>
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//different commands per OS
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#ifdef __linux__
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#define VOL_UP "pamixer --allow-boost -i 10; kill -44 $(pidof dwmblocks)"
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#define XK_UP "pamixer --allow-boost -i 5; kill -44 $(pidof dwmblocks)"
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#define VOL_DOWN "pamixer --allow-boost -d 10; kill -44 $(pidof dwmblocks)"
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#define XK_DOWN "pamixer --allow-boost -d 5; kill -44 $(pidof dwmblocks)"
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#define VOL_MUTE "pamixer -t; kill -44 $(pidof dwmblocks)"
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#define VOL_KILL "kill -44 $(pidof dwmblocks)"
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#elif __OpenBSD__
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#define VOL_UP "sndioctl output.level=+0.10; pkill -SIGUSR1 dwmblocks"
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#define XK_UP "sndioctl output.level=+0.05; pkill -SIGUSR1 dwmblocks"
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#define VOL_DOWN "sndioctl output.level=-0.10; pkill -SIGUSR1 dwmblocks"
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#define XK_DOWN "sndioctl output.level=-0.05; pkill -SIGUSR1 dwmblocks"
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#define VOL_MUTE "sndioctl output.mute=!; pkill -SIGUSR1 dwmblocks"
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#define VOL_KILL "pkill -SIGUSR1 dwmblocks"
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#elif __FreeBSD__
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#define VOL_UP "sndioctl output.level=+0.10"
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#define XK_UP "sndioctl output.level=+0.05"
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#define VOL_DOWN "sndioctl output.level=-0.10"
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#define XK_DOWN "sndioctl output.level=-0.05"
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#define VOL_MUTE "sndioctl output.level=-1"
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#define VOL_KILL "pkill -SIGUSR2 dwmblocks"
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#endif
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/* key definitions */
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#define MODKEY Mod4Mask
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#define TAGKEYS(KEY,TAG) \
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{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
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{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
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{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
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{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
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/* helper for spawning shell commands in the pre dwm-5.0 fashion */
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#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
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/* commands */
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static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
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static const char *dmenucmd[] = { "dmenu_run", "-fn", dmenufont, "-nb", normbgcolor, "-nf", normfgcolor, "-sb", selbordercolor, "-sf", selfgcolor, NULL };
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static const char *termcmd[] = {"zsh", "-c", "st -e zsh & walrs -R -q ",NULL};
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#include "movestack.c"
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static Key keys[] = {
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/*modifierkey function argument */
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{ Mod4Mask|ShiftMask, XK_r, spawn, {.v = firemenu } },
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{ MODKEY, XK_f, spawn, {.v = pcmanfm } },
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{ MODKEY, XK_r, spawn, {.v = dmenucmd } },
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{ MODKEY, XK_j, focusstack, {.i = +1 } },
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{ MODKEY, XK_k, focusstack, {.i = -1 } },
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{ MODKEY, XK_Tab, view, {0} },
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{ MODKEY|ShiftMask, XK_F5, xrdb, {.v = NULL } },
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{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
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{ MODKEY, XK_space, setlayout, {0} },
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TAGKEYS( XK_1, 0)
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TAGKEYS( XK_2, 1)
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TAGKEYS( XK_3, 2)
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TAGKEYS( XK_4, 3)
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TAGKEYS( XK_5, 4)
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TAGKEYS( XK_6, 5)
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TAGKEYS( XK_7, 6)
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TAGKEYS( XK_8, 7)
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TAGKEYS( XK_9, 8)
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{ MODKEY, XK_h, setmfact, {.f = -0.05} },
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{ MODKEY, XK_l, setmfact, {.f = +0.05} },
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{ MODKEY|ShiftMask, XK_q,quit, {0} },
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//{ MODKEY, XK_b, spawn, {.v = floorp} },
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{ MODKEY, XK_b, spawn, SHCMD("floorp") },
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{ MODKEY, XK_m, togglebar, {0} },
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{ MODKEY, XK_o, incnmaster, {.i = +1 } },
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{ MODKEY, XK_Return, spawn, {.v = termcmd } },
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{ MODKEY|ShiftMask, XK_o, incnmaster, {.i = -1 } },
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{ MODKEY, XK_s, killclient, {0} },
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{ MODKEY|ShiftMask, XK_j, movestack, {.i = +1 } },
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{ MODKEY|ShiftMask, XK_k, movestack, {.i = -1 } },
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//volume control
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{ Mod1Mask, XK_equal, spawn, SHCMD(VOL_UP) },
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{ Mod1Mask, XK_minus, spawn, SHCMD(VOL_DOWN) },
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{ Mod1Mask, XK_minus, spawn, SHCMD(VOL_DOWN) },
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{ 0, XF86XK_AudioMute, spawn, SHCMD(VOL_MUTE) },
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{ 0, XF86XK_AudioRaiseVolume, spawn, SHCMD(XK_UP) },
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{ 0, XF86XK_AudioLowerVolume, spawn, SHCMD(XK_DOWN) },
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//lock
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{ MODKEY|ShiftMask, XK_l, spawn, SHCMD("slock") },
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{ 0, XK_Print, spawn, SHCMD("screenie") },
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};
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/* button definitions */
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/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
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static const Button buttons[] = {
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/* click event mask button function argument */
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{ ClkLtSymbol, 0, Button1, setlayout, {0} },
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{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
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{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
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{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
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{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
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{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
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{ ClkTagBar, 0, Button1, view, {0} },
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{ ClkTagBar, 0, Button3, toggleview, {0} },
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{ ClkTagBar, MODKEY, Button1, tag, {0} },
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{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
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};
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