diff --git a/.suckless/patch/config.h b/.suckless/patch/config.h deleted file mode 100644 index a2adaad..0000000 --- a/.suckless/patch/config.h +++ /dev/null @@ -1,405 +0,0 @@ -/* - * - ** - ** All credits to suckless.org and Swindles McCoop - ** Coasteen's DWM configuration - ** https://www.github.com/coasteen/suckless/ - ** __ _ _ - ** ___ ___ _ __ / _(_) __ _ | |__ - ** / __/ _ \| '_ \| |_| |/ _` | | '_ \ - ** | (_| (_) | | | | _| | (_| |_| | | | - ** \___\___/|_| |_|_| |_|\__, (_)_| |_| - ** |___/ - ** - * - */ - -/* appearance */ -static const unsigned int borderpx = 3; /* border pixel of windows */ -static const unsigned int snap = 0; /* snap pixel */ -static const unsigned int barborderpx = 3; /* border pixel of bar */ -static const int swallowfloating = 1; /* 1 means swallow floating windows by default */ -static const unsigned int gappih = 10; /* horiz inner gap between windows */ -static const unsigned int gappiv = 10; /* vert inner gap between windows */ -static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */ -static const unsigned int gappov = 30; /* vert outer gap between windows and screen edge */ -static const int smartgaps_fact = 1; /* gap factor when there is only one client; 0 = no gaps, 3 = 3x outer gaps */ -static const int showbar = 1; /* 0 means no bar */ -static const int topbar = 1; /* 0 means bottom bar */ -/* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */ -static const int statusmon = 'A'; - -/* Indicators: see patch/bar_indicators.h for options */ -static int tagindicatortype = INDICATOR_NONE; -static int tiledindicatortype = INDICATOR_NONE; -static int floatindicatortype = INDICATOR_NONE; -static const char *fonts[] = { "monospace:size=9" }; -static const char dmenufont[] = "monospacee:size=9"; - -static char c000000[] = "#000000"; // placeholder value - -static char normfgcolor[] = "#bbbbbb"; -static char normbgcolor[] = "#222222"; -static char normbordercolor[] = "#444444"; -static char normfloatcolor[] = "#db8fd9"; - -static char selfgcolor[] = "#eeeeee"; -static char selbgcolor[] = "#005577"; -static char selbordercolor[] = "#005577"; -static char selfloatcolor[] = "#005577"; - -static char titlenormfgcolor[] = "#bbbbbb"; -static char titlenormbgcolor[] = "#222222"; -static char titlenormbordercolor[] = "#444444"; -static char titlenormfloatcolor[] = "#db8fd9"; - -static char titleselfgcolor[] = "#eeeeee"; -static char titleselbgcolor[] = "#005577"; -static char titleselbordercolor[] = "#005577"; -static char titleselfloatcolor[] = "#005577"; - -static char tagsnormfgcolor[] = "#bbbbbb"; -static char tagsnormbgcolor[] = "#222222"; -static char tagsnormbordercolor[] = "#444444"; -static char tagsnormfloatcolor[] = "#db8fd9"; - -static char tagsselfgcolor[] = "#eeeeee"; -static char tagsselbgcolor[] = "#005577"; -static char tagsselbordercolor[] = "#005577"; -static char tagsselfloatcolor[] = "#005577"; - -static char hidnormfgcolor[] = "#005577"; -static char hidselfgcolor[] = "#227799"; -static char hidnormbgcolor[] = "#222222"; -static char hidselbgcolor[] = "#222222"; - -static char urgfgcolor[] = "#bbbbbb"; -static char urgbgcolor[] = "#222222"; -static char urgbordercolor[] = "#ff0000"; -static char urgfloatcolor[] = "#db8fd9"; - - -static const unsigned int baralpha = 0xd0; -static const unsigned int borderalpha = OPAQUE; -static const unsigned int alphas[][3] = { - /* fg bg border */ - [SchemeNorm] = { OPAQUE, baralpha, borderalpha }, - [SchemeSel] = { OPAQUE, baralpha, borderalpha }, - [SchemeTitleNorm] = { OPAQUE, baralpha, borderalpha }, - [SchemeTitleSel] = { OPAQUE, baralpha, borderalpha }, - [SchemeTagsNorm] = { OPAQUE, baralpha, borderalpha }, - [SchemeTagsSel] = { OPAQUE, baralpha, borderalpha }, - [SchemeHidNorm] = { OPAQUE, baralpha, borderalpha }, - [SchemeHidSel] = { OPAQUE, baralpha, borderalpha }, - [SchemeUrg] = { OPAQUE, baralpha, borderalpha }, -}; -static char *colors[][ColCount] = { - /* fg bg border float */ - [SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor }, - [SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor }, - [SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor }, - [SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor }, - [SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor }, - [SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor }, - [SchemeHidNorm] = { hidnormfgcolor, hidnormbgcolor, c000000, c000000 }, - [SchemeHidSel] = { hidselfgcolor, hidselbgcolor, c000000, c000000 }, - [SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor }, -}; - - - -static const char *const autostart[] = { - //"sh", "-c", "$HOME/.xprofile", NULL, - NULL /* terminate */ -}; - -const char *spcmd1[] = {"st", NULL }; -static Sp scratchpads[] = { - /* name cmd */ - {"spterm", spcmd1}, -}; - -/* Tags - * In a traditional dwm the number of tags in use can be changed simply by changing the number - * of strings in the tags array. This build does things a bit different which has some added - * benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c. - * - * Examples: - * - * 1) static char *tagicons[][NUMTAGS*2] = { - * [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" }, - * } - * - * 2) static char *tagicons[][1] = { - * [DEFAULT_TAGS] = { "•" }, - * } - * - * The first example would result in the tags on the first monitor to be 1 through 9, while the - * tags for the second monitor would be named A through I. A third monitor would start again at - * 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags - * count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in - * the array. This can be changed to *3 to add separate icons for a third monitor. - * - * For the second example each tag would be represented as a bullet point. Both cases work the - * same from a technical standpoint - the icon index is derived from the tag index and the monitor - * index. If the icon index is is greater than the number of tag icons then it will wrap around - * until it an icon matches. Similarly if there are two tag icons then it would alternate between - * them. This works seamlessly with alternative tags and alttagsdecoration patches. - */ -static char *tagicons[][NUMTAGS] = { - [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" }, - [ALTERNATIVE_TAGS] = { "A", "B", "C", "D", "E", "F", "G", "H", "I" }, - [ALT_TAGS_DECORATION] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" }, -}; - - -/* There are two options when it comes to per-client rules: - * - a typical struct table or - * - using the RULE macro - * - * A traditional struct table looks like this: - * // class instance title wintype tags mask isfloating monitor - * { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 }, - * { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 }, - * - * The RULE macro has the default values set for each field allowing you to only - * specify the values that are relevant for your rule, e.g. - * - * RULE(.class = "Gimp", .tags = 1 << 4) - * RULE(.class = "Firefox", .tags = 1 << 7) - * - * Refer to the Rule struct definition for the list of available fields depending on - * the patches you enable. - */ -static const Rule rules[] = { - /* xprop(1): - * WM_CLASS(STRING) = instance, class - * WM_NAME(STRING) = title - * WM_WINDOW_ROLE(STRING) = role - * _NET_WM_WINDOW_TYPE(ATOM) = wintype - */ - RULE(.wintype = WTYPE "DIALOG", .isfloating = 1) - RULE(.wintype = WTYPE "UTILITY", .isfloating = 1) - RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1) - RULE(.wintype = WTYPE "SPLASH", .isfloating = 1) - //RULE(.class = "Gimp", .tags = 1 << 4) - //RULE(.class = "Firefox", .tags = 1 << 7) - RULE(.instance = "spterm", .tags = SPTAG(0), .isfloating = 1) -}; - - - -/* Bar rules allow you to configure what is shown where on the bar, as well as - * introducing your own bar modules. - * - * monitor: - * -1 show on all monitors - * 0 show on monitor 0 - * 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?) - * bar - bar index, 0 is default, 1 is extrabar - * alignment - how the module is aligned compared to other modules - * widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions - * name - does nothing, intended for visual clue and for logging / debugging - */ -static const BarRule barrules[] = { - /* monitor bar alignment widthfunc drawfunc clickfunc hoverfunc name */ - { -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, hover_tags, "tags" }, - { -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, NULL, "layout" }, - { statusmon, 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_status, NULL, "status" }, - { -1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, NULL, "wintitle" }, -}; - -/* layout(s) */ -static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */ -static const int nmaster = 1; /* number of clients in master area */ -static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */ -static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ - - - -static const Layout layouts[] = { - /* symbol arrange function */ - { "[]=", tile }, /* first entry is default */ - { "><>", NULL }, /* no layout function means floating behavior */ -}; - -/* key definitions */ -#define MODKEY Mod4Mask -#define TAGKEYS(KEY,TAG) \ - { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ - { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ - { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ - { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, - -/* helper for spawning shell commands in the pre dwm-5.0 fashion */ -#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } - -/* commands */ -static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ -static const char *dmenucmd[] = { - "dmenu_run", - "-m", dmenumon, - "-fn", dmenufont, - "-nb", normbgcolor, - "-nf", normfgcolor, - "-sb", selbgcolor, - "-sf", selfgcolor, - NULL -}; - -static const char *termcmd[] = { "st", NULL }; -static const char *caja[] = { "caja", NULL }; -//static const char *floorp[] = { "floorp", NULL }; -static const char *firemenu[] = { "firemenu", NULL }; - -///////////////////////////////////////////////KEYBINDS////////////////////////////////////////////// -#include -//different commands per OS -#ifdef __linux__ - #define VOL_UP "pamixer --allow-boost -i 10; kill -44 $(pidof dwmblocks)" - #define XK_UP "pamixer --allow-boost -i 5; kill -44 $(pidof dwmblocks)" - #define VOL_DOWN "pamixer --allow-boost -d 10; kill -44 $(pidof dwmblocks)" - #define XK_DOWN "pamixer --allow-boost -d 5; kill -44 $(pidof dwmblocks)" - #define VOL_MUTE "pamixer -t; kill -44 $(pidof dwmblocks)" - #define VOL_KILL "kill -44 $(pidof dwmblocks)" -#elif __OpenBSD__ - #define VOL_UP "sndioctl output.level=+0.10; pkill -SIGUSR1 dwmblocks" - #define XK_UP "sndioctl output.level=+0.05; pkill -SIGUSR1 dwmblocks" - #define VOL_DOWN "sndioctl output.level=-0.10; pkill -SIGUSR1 dwmblocks" - #define XK_DOWN "sndioctl output.level=-0.05; pkill -SIGUSR1 dwmblocks" - #define VOL_MUTE "sndioctl output.mute=!; pkill -SIGUSR1 dwmblocks" - #define VOL_KILL "pkill -SIGUSR1 dwmblocks" -#elif __FreeBSD__ - #define VOL_UP "sndioctl output.level=+0.10" - #define XK_UP "sndioctl output.level=+0.05" - #define VOL_DOWN "sndioctl output.level=-0.10" - #define XK_DOWN "sndioctl output.level=-0.05" - #define VOL_MUTE "sndioctl output.level=-1" - #define VOL_KILL "pkill -SIGUSR2 dwmblocks" -#endif - -static Key keys[] = { - /*modifierkey function argument */ - { Mod4Mask|ShiftMask, XK_r, spawn, {.v = firemenu } }, - { MODKEY, XK_f, spawn, {.v = caja } }, - { MODKEY, XK_r, spawn, {.v = dmenucmd } }, - { MODKEY, XK_j, focusstack, {.i = +1 } }, - { MODKEY, XK_k, focusstack, {.i = -1 } }, - { MODKEY, XK_Down, moveresize, {.v = "0x 25y 0w 0h" } }, - { MODKEY, XK_Up, moveresize, {.v = "0x -25y 0w 0h" } }, - { MODKEY, XK_Right, moveresize, {.v = "25x 0y 0w 0h" } }, - { MODKEY, XK_Left, moveresize, {.v = "-25x 0y 0w 0h" } }, - { MODKEY|ShiftMask, XK_Down, moveresize, {.v = "0x 0y 0w 25h" } }, - { MODKEY|ShiftMask, XK_Up, moveresize, {.v = "0x 0y 0w -25h" } }, - { MODKEY|ShiftMask, XK_Right, moveresize, {.v = "0x 0y 25w 0h" } }, - { MODKEY|ShiftMask, XK_Left, moveresize, {.v = "0x 0y -25w 0h" } }, - { MODKEY, XK_Tab, view, {0} }, - { MODKEY|ShiftMask, XK_F5, xrdb, {.v = NULL } }, - { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, - { MODKEY, XK_space, setlayout, {0} }, - { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, - { MODKEY, XK_grave, togglescratch, {.ui = 0 } }, - { MODKEY|ControlMask, XK_grave, setscratch, {.ui = 0 } }, - { MODKEY|ShiftMask, XK_grave, removescratch, {.ui = 0 } }, - { MODKEY, XK_w, togglefullscreen, {0} }, - { MODKEY, XK_0, view, {.ui = ~SPTAGMASK } }, - { MODKEY|ShiftMask, XK_0, tag, {.ui = ~SPTAGMASK } }, - - TAGKEYS( XK_1, 0) - TAGKEYS( XK_2, 1) - TAGKEYS( XK_3, 2) - TAGKEYS( XK_4, 3) - TAGKEYS( XK_5, 4) - TAGKEYS( XK_6, 5) - TAGKEYS( XK_7, 6) - TAGKEYS( XK_8, 7) - TAGKEYS( XK_9, 8) - - { MODKEY, XK_h, setmfact, {.f = -0.05} }, - { MODKEY, XK_l, setmfact, {.f = +0.05} }, - { MODKEY|ShiftMask, XK_q,quit, {0} }, - //{ MODKEY, XK_b, spawn, {.v = floorp} }, - { MODKEY, XK_b, spawn, SHCMD("brave") }, - { MODKEY, XK_m, togglebar, {0} }, - { MODKEY, XK_o, incnmaster, {.i = +1 } }, - { MODKEY, XK_Return, spawn, {.v = termcmd } }, - { MODKEY|ShiftMask, XK_o, incnmaster, {.i = -1 } }, - { MODKEY, XK_s, killclient, {0} }, - { MODKEY|ShiftMask, XK_j, movestack, {.i = +1 } }, - { MODKEY|ShiftMask, XK_k, movestack, {.i = -1 } }, - { MODKEY|ShiftMask, XK_Return, togglescratch, {.ui = 0 } }, - { 0, XK_F12, togglescratch, {.ui = 0 } }, - - //volume control - { Mod1Mask, XK_equal, spawn, SHCMD(VOL_UP) }, - { Mod1Mask, XK_minus, spawn, SHCMD(VOL_DOWN) }, - { Mod1Mask, XK_minus, spawn, SHCMD(VOL_DOWN) }, - { 0, XF86XK_AudioMute, spawn, SHCMD(VOL_MUTE) }, - { 0, XF86XK_AudioRaiseVolume, spawn, SHCMD(XK_UP) }, - { 0, XF86XK_AudioLowerVolume, spawn, SHCMD(XK_DOWN) }, - //lock - { MODKEY|ShiftMask, XK_l, spawn, SHCMD("slock") }, - { 0, XK_Print, spawn, SHCMD("screenie") }, -}; -///////////////////////////////////////////////////////////////////////////////////////////////////// - - -/* button definitions */ -/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ -static Button buttons[] = { - /* click event mask button function argument */ - { ClkLtSymbol, 0, Button1, setlayout, {0} }, - { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} }, - { ClkWinTitle, 0, Button2, zoom, {0} }, - { ClkStatusText, 0, Button2, spawn, {.v = termcmd } }, - { ClkClientWin, MODKEY, Button1, movemouse, {0} }, - { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, - { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, - { ClkTagBar, 0, Button1, view, {0} }, - { ClkTagBar, 0, Button3, toggleview, {0} }, - { ClkTagBar, MODKEY, Button1, tag, {0} }, - { ClkTagBar, MODKEY, Button3, toggletag, {0} }, -}; - -/* signal definitions */ -/* signum must be greater than 0 */ -/* trigger signals using `xsetroot -name "fsignal: [ ]"` */ -static Signal signals[] = { - /* signum function */ - { "focusstack", focusstack }, - { "setmfact", setmfact }, - { "togglebar", togglebar }, - { "incnmaster", incnmaster }, - { "togglefloating", togglefloating }, - { "focusmon", focusmon }, - { "tagmon", tagmon }, - { "zoom", zoom }, - { "incrgaps", incrgaps }, - { "incrigaps", incrigaps }, - { "incrogaps", incrogaps }, - { "incrihgaps", incrihgaps }, - { "incrivgaps", incrivgaps }, - { "incrohgaps", incrohgaps }, - { "incrovgaps", incrovgaps }, - { "togglegaps", togglegaps }, - { "defaultgaps", defaultgaps }, - { "setgaps", setgapsex }, - { "view", view }, - { "viewall", viewallex }, - { "viewex", viewex }, - { "toggleview", toggleview }, - { "toggleviewex", toggleviewex }, - { "tag", tag }, - { "tagall", tagallex }, - { "tagex", tagex }, - { "toggletag", toggletag }, - { "toggletagex", toggletagex }, - { "togglefullscreen", togglefullscreen }, - { "fullscreen", fullscreen }, - { "togglescratch", togglescratch }, - { "killclient", killclient }, - { "xrdb", xrdb }, - { "quit", quit }, - { "setlayout", setlayout }, - { "setlayoutex", setlayoutex }, -};